Usability testing – The quest for honest user feedback


“Staying on this page, can you look for section X?” This seemingly straightforward question revealed interesting user behaviour during some recent usability testing. It wasn’t so much how difficult participants found the task to complete, but the response they made on completing the task itself. While a number of participants clearly found it difficult to finish finding section...

What Firewatch taught me about UI design


Originally posted on February 17th, 2016. I’m not one to write about the User Interface of any game. I’m not one to write about much of anything, if I’m being entirely honest. So compelled was I by the excellent use of a user-interface (Or lack thereof), the beautiful implementation of Verlag and the captivating art-direction in general of Firewatch, I had to share my thoughts on this near...