ArchiveApril 2018

What Firewatch taught me about UI design


Originally posted on February 17th, 2016. I’m not one to write about the User Interface of any game. I’m not one to write about much of anything, if I’m being entirely honest. So compelled was I by the excellent use of a user-interface (Or lack thereof), the beautiful implementation of Verlag and the captivating art-direction in general of Firewatch, I had to share my thoughts on this near...